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[LWRP] Cascade shadows + Soft shadows gives a shadow blob in the scene
Steps to reproduce: 1) Download attached project and open in Unity2) Go to Scene view and zoom in and out camera's viewNote: A shado... Read more
"GetManagerFromContext: pointer to object of manager 'LightmapSettings' ...
Reproduction steps: 1. Open "case_869374-case_868912-New_Unity_Project132.zip" project2. Enter Play Mode Expected Result: Play mode ... Read more
Editor crashes with GC_win32_get_mem when Serializable object has a refe...
How to reproduce:1. Open attached "FirepowerAI" project2. Load Scene "CoverTest" under Assets/FirepowerAI/Scenes3. Select "Map" obje... Read more
2018.2 Editor crashes with Transform::GetTransformAccess when reimportin...
How to reproduce:1. Open attached project "FirepowerAI"2. Right click Project window and select "Reimport All" Expected result: Edit... Read more
GameObject.AddComponent performance severely degrades in execution time ...
How to reproduce:1. Open user-submitted project (AddComponentDegradation)2. Open the Scene 'RuntimeTest' and enter Play Mode, observ... Read more
UI Prefab Variants Rect Transform changes aren't saved when Prefab Varia...
How to reproduce:1. Open the attached Test.zip project2. In the Project window select Button Variant3. In the Inspector window open ... Read more
API changes caused regression in WindowHelper+R_DockArea.AddTab (UnityEd...
I'm testing one of the top grossing assets on the A$: Amplify Shader.Some chages introduced in the UnityEditor.EditorWindow causes t... Read more
Canvas Group children with Canvas component are faded when changing Alph...
How to reproduce:1. Open the attached Test.zip project2. In the Hierarchy window expand Canvas and select Canvas group3. Go to Inspe... Read more
[LWRP][GLES2] Specific Samsung device performance degradation with GLES2...
To reproduce:1. Open the TestPerf project;2. Switch platform to Android;3. Set OpenGLES2 as Graphics API;4. Build and run on Samsung... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open