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[VR] Non Head-Mounted Stereo only renders 1 eye with OpenGL & AntiAliasi...
Steps to reproduce:1. Download and open the latest attached project(Stripped.zip)2. Build for standalone3. Launch build with Stereo ... Read more
ArgumentException: ComputeBuffer.SetData() prevents project upgrade
This is a regression introduced in 2018.3.0a10 and I managed to reproduced this int he current trunk (2019.1.0a4) Repro steps: - did... Read more
PhysicsDebugger visualization of GameObject doesn't display correctly wh...
Steps to reproduce:1. Open project in "PhysicsDebuggerBug.zip"2. Open BugScene3. Select the GameObject "Character"4. Open the Physic... Read more
[Addressables] Modifying Addressable asset group contents does not mark ...
How to reproduce:1. Open user-submitted project (AddressablesSetDirtyBugRepro)2. Remove the Assets from Group 13. Add some Assets to... Read more
Unable to fetch the correct bake backend after upgrading the project wit...
Steps to repro: 1. Open attached project and 'scene' scene;2. In the Lighting window go to 'Baked Lightmaps' tab;3. Double-click on ... Read more
Lightmaps broken in additive scene setups when Static Batching is enabled
Steps to reproduce: 1. Download the attached project and open AdditiveLighting_00_Master scene (Assets > Multi-Scene Tutorial >... Read more
[iOS] The Accelerometer stops working when disabling the Gyroscope in Build
To reproduce: 1. Download attached project "AccelerometerTestProject.zip" and open in Unity2. Open "SampleScene" scene3. Build for i... Read more
Default timeline instance is selected on switching focus from Unity to a...
Steps to reproduce: 1. Open the attached project.2. Select the cube from hierarchy.3. In the timeline window, select sphere timeline... Read more
[Profiler] Non-matching Profiler Begin/End samples for Gfx.ProcessComman...
To reproduce: 1. Download attached project "New Unity Project (3).zip" and open in Unity2. Go to Edit > Settings > Player and ... Read more
Alpha channel is corrupted when using RenderTexture on Metal and OpenGL
Steps:1. Open user's attached project ("Render Texture Test Project.zip")2. Change Graphics API to Metal or OpenGL3. Build and Run E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open