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Speed variance is missing from Surface Effector from image
As title says in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-SurfaceEffector2D.html there's needs to be image a... Read more
There shouldn't be - in 'rigid-bodies'
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PointEffector2D.htmlunder Drag and Angular drag "Rigid-bodies" i... Read more
Tag exceptions cause input fields to behave erratically
For instance, having an event change the tag of a gameobject with the text being entered causes the text entered to become invisible... Read more
[ReflectionProbes] Runtime probes are always updated on awake on the Sta...
Steps to reproduce this issue: 1. Open the attached project ('ETReflectionProbes')2. Open 'bug3' scene3. It has a reflection probe a... Read more
[ReflectionProbes] Low performance of runtime reflection probes on OpenGL
Steps to reproduce this issue(On Windows): 1. Open the attached project ('ETReflectionProbes')2. Open 'opengl' scene3. It has:-Runti... Read more
setting blend tree value to a negative number causes blend trees and mot...
To reproduce:1. Open attached project2. Open TestController in Animator3. Change the value of the deepest Blend TreeExpected result:... Read more
[OnCollisionExit][isKinematic]OnCollisionExit does not get called when t...
To reproduce:1. Open attached project2. Open TestOnCollisionExit scene3. Press play4. Select the upper cube and set it as kinematic5... Read more
Multiline InputField throws ArgumentOutOfRange
Multiline InputField throws ArgumentOutOfRange exceptions when changing text property from a script. This problem appears only when ... Read more
[compute shaders] Nested includes in compute shaders don't work
See case 661724: if a .compute shader includes another file from other folder, and that file tries to include another file from anot... Read more
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