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[WebGL] UI missing from standard assets build with .NET 4.6
-e: see title, some errors are thrown when running the build --works well with old .NET 3.5 --works for iOS build with .NET 4.6 --d... Read more
Collab - When the user cancels a publish/update operation will generate ...
Assuming you have a Collab-enabled project. Assuming your first initial publish has been done. N.B.: Having a large amount of file... Read more
SkinnedMeshRenderer stays invisible when dragged offscreen then back ons...
Steps to reproduce: 1. Open attached project 2. Open "testScene" 3. Play the scene 4. Press space -The objects with skinned mesh re... Read more
Highlighter for dragging an object is still shown after the mouse is rel...
Steps to reproduce : - create a new project - create a few game objects and some assets in the Project View - try to move objects t... Read more
[Lighting] Realtime vs. Baked reflection baked inconsistent results
Reproduction steps: 1. Open project attached(Reflection Probe Issues.zip) 2. Open scene (Room_ForestRuins_106) 3. Bake lights. 4. Pr... Read more
Canvas Dropdown element position lost after re-sizing viewport with Canv...
Steps to reproduce: 1. Open attached project 2. Open TestScene 3. Find "Content" gameObject under Canvas->DropDown->Template->Viewp... Read more
Physics.Raycast and Rigidbody.SweepTest don't detect backfaces when Phys...
To reproduce: 1. Download attached project "queriesHitBackfaces.zip" and open in Unity 2. Open "test" scene 3. Press "Play" button ... Read more
[iOS][IL2CPP] log4net throws Errors: log4net:ERROR Exception while readi...
Errors appear in the Xcode Console when the project is run on iOS. Steps to reproduce: 1. Open User's attached project 2. Make sure... Read more
[UI] World space buttons don't work when moved in FixedUpdate
The EventSystem is updated in Update, after FixedUpdate. So if you have world space buttons that are moved in FixedUpdate (attached ... Read more
NullReferenceException when pressing Play with the Sprite Editor open, o...
NullReferenceException when pressing Play with the Sprite Editor open, on OSX See attached gif 1. Open attached project 2. Expand ... Read more
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