Search Issue Tracker
By Design
Votes
0
Found in
5.5.1p4
Issue ID
899145
Regression
No
[Lighting] Realtime vs. Baked reflection baked inconsistent results
Reproduction steps:
1. Open project attached(Reflection Probe Issues.zip)
2. Open scene (Room_ForestRuins_106)
3. Bake lights.
4. Press play.
5. In the left-top corner there is a button to switch between baked and realtime.
6. Stop play mode.
7. Build it for standalone player.
8. Open it and repeat step 5.
Expected result: Probe will look the same when using baked and realtime.
Actual result: Probe looks different from baked and realtime.
Reproduced on: 5.5.0f3, 5.5.3p1, 5.6.0f3, 2017.1.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment