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MeshSkinningTests comparisons will never fail
In MeshSkinningTests.cpp: 1) The pos, normal and tangent comparisons compare one set of results with themselves, so will never fail.... Read more
Scene gets dark after loading level again
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Press Enter after cube collides5. Notice that scene now is dark Read more
[Mac] Socket.Select method never returns socked ready for read
1. Open scene "Scene".2. Unity going to stuck in a loop. For more information I recommend to check users post. By the way, bug doesn... Read more
Infinity fields cannot be set to Infinity after setting them to somethin...
To reproduce:To reproduce:1. Add a Hinge Joint to any game object2. Set Break Force to any non-Infinity value (41, for example)3. Se... Read more
PlayerSettings.SetGraphicsAPIs doesn't update player editor window
After changing PlayerSettings.SetGraphicsAPIs player editor window is not updated. 1. Open scene "Test".2. Open player settings (Edi... Read more
With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Graphi... Read more
Physics crash playing scene
To reproduce:1. Open attached project2. Open game scene3. Press play4. Editor crashes Read more
Installer does not update available space
Steps to reproduce : - run the installer and notice the space available- delete some files and notice the space is not updated Read more
Random Tree Rotation doesn't work
To reproduce:1. Open attached project2. Open tree scene3. Click place tree tab4. Ensure that Random Tree Rotation is enabled5. Paint... Read more
Unity freezes on EditorUtility.FocusProjectWindow(); call
To reproduce:1. Open attached project2. Open Maintainer window (Window > Code Stage > Maintainer)3. Press Find issues button4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
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