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Fixed in 2019.1.X

Fixed in 2018.3.X, 2018.4.X



Found in



Issue ID




[iOS] Screen.safeArea does not change when Screen.width and Screen.height are changed using Screen.SetResolution



Screen.safeArea is using original device resolution and not current resolution so changing resolution using Screen.SetResolution does not change Screen.safeArea

To reproduce:

1. Download attached project "" and open in Unity
2. Open "SampleScene" scene
3. Build for iOS
4. Deploy the Xcode project to the iOS device
5. Press button "Set Resolution 320x480" or "Set Resolution 640x960"

Expected results: Current resolution changes and Screen.safeArea changes with it
Actual results: Current resolution changes, but Screen.safeArea remains the same as on start

- This issue does not reproduce on Windows Standalone, macOS Standalone, and Android (Mono)
- Could not check on Android (IL2CPP) because build fails - Errors are shared in Comments section
- You can force Screen.safeArea refresh by changing the orientation

Tested with:
- iPhone SE, iOS: 11.4.1 - Reproduced
- iPhone 7s Plus, iOS: 12.0 - Reproduced

Reproduced on Unity 2017.4.0f1, 2017.4.16f1, 2018.1.9f2, 2018.2.17f1, 2018.3.0b11 and 2019.1.0a10

Comments (7)

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    Nov 29, 2021 10:25

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  2. ameliafernandez404

    Dec 28, 2020 15:31

    Yes i am also facing this problem can anybody help me out ?

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    Sep 21, 2020 06:32

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  5. jamestinker

    May 18, 2020 10:45

    Transporting the game with the Unity Resolution dialog window open (Edit Menu> Project Settings> Player | Resolution, and Demo: Display Resolution Dialog) is an easy way for users to choose a window or full-screen resolution for the game. Source: - UK Academic Writers.

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  7. GravityJack

    Jun 20, 2019 00:25

    I'm experiencing this issue on 2019.1.7

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