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Crash when importing package from the asset store
Repro steps:- download the package- try to import it- notice it crashes before even starting the scene-Cannot reproduce in 2018.3.0b... Read more
Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce:1. Download and open the attached project2. Build and run on a setup of 2 monitors where at least one of them is ... Read more
Broken inspector
Steps to reproduce: 1) Open the scene.2) Select the `mmp` object.3) Open an inspector window. Expected result:The inspector shows th... Read more
[iOS] Depth Texture in CommandBuffer and customized Depth Of Field Shade...
To reproduce: 1. Download attached project "PostEffect.zip" and open in Unity2. Open "DebugScene" scene3. Build for iOS4. Deploy the... Read more
Particle system inspector and scene/game view continuously repaints when...
To reproduce:1) Create a new project2) Go to "Help -> About Unity"3) Type in "internal" to get the dots in the upper left corner ... Read more
Rotation constraints are applied in World Space when the parent of the c...
How to reproduce:1. Open the user's project2. Enter Play Mode Expected result: Rigidbody rotation constraints are applied in Local S... Read more
[IL2CPP] Build fails <PrivateImplementationDetails>/$ArrayType=24' in as...
Reproduction steps:1. Open the attached project.2. Try to build it to IL2CPP platform (Tested with iOS and macOS). Actual behavior:-... Read more
Incorrect Framing of GameObject when it has a Particle System
Steps to reproduce:1. Open the attached project2. In Hierarchy, double-click on Cube to frame it3. Notice that the camera is moved t... Read more
[IL2CPP][Android] Crash on "AudioManager::ShutdownReinitializeAndReload...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Application crashes when the scene is ran Exp... Read more
Particle system rotation not accurate when parented to an object
When you have a Particle system parented to an object, and that Particle systems render mode is set to 'Mesh', and the Mesh applied ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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