Search Issue Tracker
[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
[CommandBuffer] CommandBuffer.Blit(Texture, Temporarty_RT_ID) fails and ...
Reproduction steps --------------------------- 1) Open attached project 2) Open scene "Demo" 3) Enter play mode ACTUAL RESULT: Noth... Read more
Synchronization problem is still relevant between the view Scene and vie...
To reproduce: 1. Open attached project 2. Select aspect 4:3 3. Select aspect 16:9 4. Notice that panel stays in aspect 4:3 Workaro... Read more
Light bounce gets cast on game object despite the set of light's culling...
Steps to reproduce: - Open attached project and the scene named "Bounce Culling Demo" - Notice that "Room A" and "Room B" are set to... Read more
Assigning constant as the default parameter in the constructor of a gene...
When a constant is assigned as the default parameter in the constructor of a generic class, other methods fail to compile. Steps to... Read more
Specific C# construction does not compile with "System.NotSupportedExcep...
To reproduce: 1. Open attached project 2. Open console 3. Notice "Unhandled Exception: System.NotSupportedException: Operation is n... Read more
[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_T...
Steps: 1. Open attached project 2. Build and run "Realible" scene for standalone 3. Run "Reliable" scene in Editor and press "Serve... Read more
Compilation errors on return when building project with #if UNITY_EDITOR...
Steps to reproduce: 1. Download and import attached project. (CompileError.zip) 2. Open scene: main. 3. Press play. 4. No compilati... Read more
Tags are exported but list stays empty
How to reproduce: 1. Create a new project 2. Add some tags to a list 3. Tag game objects with custom created tags 4. Save the scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects