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1
votes
Fixed

[Cursor] Constantly updated custom cursor disappears after ~3300 frames

Deployment Management

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Apr 12, 2016

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Version/s: 5.3.4f1

Steps to reproduce bug: 1. Open attached project and open the 'demo' scene 2. Click 'Play' and observe the 'Cursor texture update co... Read more

0
votes
Won't Fix

IPv6 support [Cache Server/Networking]

Networking

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Oct 22, 2014

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Version/s: 4.5.3p4

IPv6 is currently not supported by the Cache Server or the Editor. Read more

0
votes
Fixed

[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices

iOS

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (lightmap_bug.zip) 2. Open scene 'level1-1' 3. Go to Window/Lighting and click 'Build... Read more

0
votes
Postponed

ForceSceneID doesn't change sceneID of inactive NetworkIdentity

Networking

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Feb 21, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "772725.zip" 2. Open scene "main" 3. Build and run project 4. In built project, press ... Read more

0
votes
Not Reproducible

Invalid AABB errors when opening scene with a Cloth component in it

Physics

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Mar 10, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open attached project 2. Open scene poziom Testowy/hgfh.unity - Note the errors in the console: Invalid AABB... Read more

0
votes
By Design

Spotlight creates additional RenderPrePass draw calls

Graphics - General

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Mar 25, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Download and open attached project "UnityPlayground.zip" 2. Open scene "test" 3. Play the scene, open Frame D... Read more

0
votes
Fixed

New project opened via existing project ignores editor start parameters

Editor - Other

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Mar 26, 2016

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Version/s: 5.4.0b10

How to reproduce: 1. Start Unity editor with -force-opengl command line argument. 2. Create or load a project. 3. Select File->New P... Read more

0
votes
Won't Fix

Floats become Infinity on mono backend with development build enabled

iOS

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Apr 01, 2016

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Version/s: 5.3.4p1

1. Open attached project 2. Built to iOS with mono and development build enabled 3. Play play button 4. Press button "1" 5. Play lev... Read more

0
votes
Fixed

Integration Tests (Unity Test Tools) in batch mode lead to 'Failed to lo...

Editor - Other

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Apr 05, 2016

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Version/s: 5.3.4p1

How to reproduce: 1. Open attached project from the terminal with the following arguments: -batchmode -projectPath <projectPath> -e... Read more

0
votes
Fixed

[iOS] Reflecting sparkles on mesh, both GLES & Metal

Shaders

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Apr 05, 2016

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Version/s: 5.3.4f1

To reproduce: 1. Open attached project 2. Build for iOS 3. Run on iOS device 4. Zoom in and move the camera Actual behavior: reflec... Read more

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