Search Issue Tracker
By Design
Votes
0
Found in
5.3.2p3
Issue ID
782870
Regression
No
Spotlight creates additional RenderPrePass draw calls
Steps to reproduce:
1. Download and open attached project "UnityPlayground.zip"
2. Open scene "test"
3. Play the scene, open Frame Debugger (Window -> Frame Debugger) and enable it
Actual result: Notice that under "RenderPrePass.Light" there are two draw calls for one spotlight, one of which is uses "InternalErrorShader" and is not being rendered
Expected result: Single draw call for one spotlight
Tested and reproduced in:
Windows 10
Unity 5.2.4p1, 5.3.4p2, 5.4.0b13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Toggling 'Editor Extension Authoring' doesn't dirty the UXML but its state depends on how it was previously saved
- Shader variants are stripped when they are not used during Player building
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
Add comment