Search Issue Tracker
By Design
Votes
0
Found in
5.3.2p3
Issue ID
782870
Regression
No
Spotlight creates additional RenderPrePass draw calls
Steps to reproduce:
1. Download and open attached project "UnityPlayground.zip"
2. Open scene "test"
3. Play the scene, open Frame Debugger (Window -> Frame Debugger) and enable it
Actual result: Notice that under "RenderPrePass.Light" there are two draw calls for one spotlight, one of which is uses "InternalErrorShader" and is not being rendered
Expected result: Single draw call for one spotlight
Tested and reproduced in:
Windows 10
Unity 5.2.4p1, 5.3.4p2, 5.4.0b13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment