Search Issue Tracker
Crashes while building assets for scene 0
Steps to reproduce:1. Open attached project '679591.zip'2. Try to build scene 'u'.3. Unity freezes on 'building assets for scene 0' Read more
Moving generated mesh in play mode causes crash
To reproduce the bug please follow the steps1. Open "case_679817-Virtual_Warefare" project2. Open scene3. Run scene in editor4. Try ... Read more
Calling Wait on a new Version Control Task object crashes the Editor
Execute this code and Unity will crash:var t = new UnityEditor.VersionControl.Task ();t.Wait (); Maybe Unity should guard itself som... Read more
Calling NetworkTransport.Send can crash Unity
I don't have a more general use case example, but executing these 2 lines of code, for example, crashes the Editor:byte error = 0;Un... Read more
[WSA] SerializationWeaver error building application with Unity C# projects
Reproduced on 5.0.0f1, 5.0.0p1; Repro steps:1. Open project "New Unity Project.zip";2. Build to WSA with Unity C# projects;3. Build ... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
[Culling] Particles with a non constant lifetime are not culled correctly
How to reproduce: 1. Open attached project2. Open scene test.unity- Scene contains about 100 particle emitters with their start life... Read more
Animation motion works incorrectly on body rotation
1. Open attached project.2. Press play button.3. Observe cube - it slowly rises4. Check Animation window - animation's start and end... Read more
Mono uses utf-8 string whereas .net uses utf-16 string
Using function Marshal.PtrToStringAnsi() from "System.Runtime.InteropServices" returns wrong result on Windows Store App. Reproducib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used