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0
votes
Active

Drag and drop blue Highlight marker is stuck when dropped in an invalid ...

Misc

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Jan 07, 2022

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Version/s: 2021.2.0a1, 2022.1, 2022.2, 2022.2.0a1

How to reproduce:1. Open project "ArrayInspectorTest.zip"2. In the Hierarchy window select "GameObject"3. In the Inspector window ex... Read more

0
votes
By Design

Assembly reference not detected when running Editor in batch mode after ...

Scripting

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Feb 27, 2023

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Version/s: 2022.2.9f1, 2023.2.0a4

Reproduction steps:1. Open the attached “bug-assembly-reference-updated.zip” project2. Close the project3. Open the Terminal and nav... Read more

0
votes
Fixed

Probes lose their lighting data after entering Play mode when Baked and ...

Progressive Lightmapper

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Jun 07, 2022

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Version/s: 2021.3.3f1, 2022.1.3f1

Steps to reproduce: Download the attached project and open SimpleOutdoorsA scene Make sure that both baked and realtime GI are enabl... Read more

0
votes
Fixed

ParticleSystem forces DeferredRendering to have Forward pass which resul...

Shadows/Lights

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Nov 14, 2019

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Version/s: 2017.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more

0
votes
By Design

Texture Streaming is not applied to GameObject when using custom shader

Shaders

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Oct 07, 2019

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Version/s: 2018.4.0f1, 2019.1.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached 'TextureStreamingDebug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Press 'Spac... Read more

0
votes
Fixed

[UI] Disabling parent canvas allows child canvas to still render

UI

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Oct 17, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Open scene "canvas-bug"3. Select "card_inventory_page" and disable "Canvas" component... Read more

0
votes
Fixed

Lambert with SurfaceOutputStandard parameter outputs "Syntax error"

Shaders

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Mar 30, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more

0
votes
Active

Crash on __pthread_kill when passing a big struct as a parameter to a me...

Unity Native Collections

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Apr 11, 2025

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Version/s: 6000.4.0a1

Steps to reproduce:1. Open the “IN-99086_repro_project.zip” project2. Go to “Sam/Test crash” through the Main Menu3. Observe the cra... Read more

0
votes
Not Reproducible

[Cache Server] Crash on opening this particular project only if Cache Se...

Asset - Database

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Oct 08, 2019

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Version/s: 2019.3.0b5

The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more

0
votes
Fixed

[iOS] Multi-Display doesn't work on secondary displays when using URP or...

Mobile Graphics

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Jul 24, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Build the "Multi-Display.zip" project for iOS or Android2. Connect extra screen to the device (via cable or Airp... Read more

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