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0
votes
Fixed

Editor crash upon opening Unity 4.6 project in 5.0

Scripting

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Mar 03, 2015

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Version/s: 5.0.0f4

1. Download attached project 'Project_case_677054.zip'.2. Try to open it. On script compiling it should crash. Read more

0
votes
Fixed

Assemblies are not processed by updater in some scenarios

Scripting

-

Mar 04, 2015

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Version/s: 5.0.0f4

In some scenarios the API update process skips one or more assemblies. To workaround this, just reimport the assets (assemblies/scri... Read more

0
votes
Fixed

Specific scripts cause Assembly Converter exception to fail WP8 build

WP8

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Mar 05, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Download attached project2. Attempt to build and run to WP8 platform. It will fail with Assembly Converter exc... Read more

0
votes
Fixed

User submitted bug

WebGL

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Feb 17, 2015

-

Version/s: 5.0.0f2

Read more

0
votes
Fixed

Wrong md5 hash in WebGL version

Scripting

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Feb 21, 2015

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Version/s: 5.0.0f3

Read more

4
votes
Fixed

Instantiated prefab is placed in the center even when new position was s...

UI

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Mar 06, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that button is placed in the center even when new posit... Read more

0
votes
By Design

Certain special text characters don't show up in-game in WebGL

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene bug_webgl_special_chars.unity- Scene contains a simple text mesh with a spec... Read more

4
votes
Fixed

IL2CPP: RSACryptoServiceProvider doesn't work

Scripting

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Mar 06, 2015

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Version/s: 5.0.0f4

-e: The RSACryptoServiceProvider class seems broken on the IL2CPP backend. -repro:--open attached project--build&run TestScene f... Read more

0
votes
Fixed

[WSA] Mac OS .bundle folder in plugin directory causes error while build...

Windows Store Apps

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Mar 07, 2015

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Version/s: 5.0.0f4

If you have "random.bundle" in "plugins" folder and it has selected "Any platform" option in plugin importer, building to WSA it cau... Read more

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