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0
votes
Fixed

[Android] Inconsistencies with baked navmeshes on mobile

Mobile

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Feb 28, 2017

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Version/s: 5.6.0b9

How to reproduce:1. Open the attached project2. Build and run on Android deviceResult: Cubes are instantiated and NavMesh is baked, ... Read more

0
votes
Fixed
0
votes
Fixed

[Transform] Undoing a Particle systems transform change throws a NullRef...

Shuriken

-

Mar 01, 2017

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Version/s: 2017.1.0a2

Repro steps:1. Create a new particle system2. Move or rotate the particle system in the scene view3. Press Ctrl + Z to undo4. Error ... Read more

0
votes
Fixed

[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...

Graphics - General

-

Feb 28, 2017

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Version/s: 5.6.0b7

Steps to reproduce:1. Open user attached project2. Notice the crunched texture on quad is displayed in editor3. Build standalone4. N... Read more

1
votes
Won't Fix

[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image

Graphics - General

-

Feb 25, 2017

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Version/s: 5.5.1p4

Steps to reproduce:1. Open the attached project ("884781 repro.zip")2. Enter play mode3. Notice that there's a skybox, two cubes and... Read more

1
votes
By Design

Unity project detected as opened with an older version of Unity if proje...

Asset and Scene Management

-

Mar 01, 2017

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Version/s: 5.5.2f1

How to reproduce:1. Create a Unity project (with 5.5.0f3, for example) and close it2. Open it with 5.5.2p1 and close it (make sure, ... Read more

2
votes
By Design

[LOD] LOD rendered are active after disabling LOD group in Play mode

Camera

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Mar 01, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open attached project;2. Open LODBugTest scene;3. Enter Play mode;4. Press Enable/ Disable LOD button. Expected resu... Read more

2
votes
Not Reproducible

[OSX] Building android apk for the first time crashes editor

Mobile

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Mar 01, 2017

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Version/s: 5.5.2p1

Steps to reproduce: 1. Create new project and switch platform to Android2. Import 'Unity Samples: UI' project from asset store3. Set... Read more

1
votes
Won't Fix

angle between identical vectors is not 0

Scripting

-

Mar 01, 2017

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Version/s: 5.6.0b10

-e: see title, calculating the angle between two identical vectors should be 0 but isn't -repro:--run scene in attached project--NOT... Read more

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