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VideoPlayer.isPrepared always returns false after calling VideoPlayer.Pr...
To reproduce: 1.Download and open attached project. 2.Open "scene1" scene. 3.Open AverageColorFromTexture.cs script. 4.Edit lines 3... Read more
[OSX] The Courtyard project imports incorrectly to Unity 5.4, shows empt...
1. Import the Courtyard project from the asset store (as of 2017.03.27) (or use the attached project); 2. Open the scene; 3. Notice ... Read more
Starting Resources.LoadAsync will delay upcoming AssetBundle.LoadAsset's...
Reproduction steps: 1) Download and open user's attached project 2) Build asset bundles ((upper menu) BuildTools -> Build -> Build A... Read more
Registering a handler with NetworkServer causes high CPU usage (caused b...
Steps to reproduce: 1. Open attached project 2. Build & Run the scene 3. Open task manager and observe the huge CPU usage Expected ... Read more
[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...
1) Download the attached project. 2) Open 'Scene' 3) Set up the Vive and note the player settings ---- Graphics API is set to force... Read more
[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK
1) Download attached project and set up CV1 2) Note that OpenVR is the preferred SDK in the list 3) Enter playmode 4) Observe the ... Read more
[SPS | Gear VR] MSAA does nothing on Gear VR using Single-Pass Stereo
Using a project where MSAA is enabled in Quality settings, I see smooth geometry edges in Gear VR if I build using multi-pass stereo... Read more
Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...
Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more
[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...
VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more
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