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NullReferenceException when trying to access the name of a newly created...
Executing these lines of code:Avatar a = new Avatar ();Debug.Log (a.name); results in NullReferenceException. The name of a newly cr... Read more
Project gets corrupted when upgrading from Unity 5.0 to Unity 5.1
- Import the attached project in Unity 5.0 final build- After that open the project in 5.1 alpha 1 There are many errors about asset... Read more
Undocumented "Main()" message in MonoBehaviour
How to reproduce: 1. Open a new project2. Create a script called MainTest.cs with the following code: using UnityEngine;using System... Read more
Unity crashes when trying to access ProceduralMaterial preset
Executing these lines of code will crash the editor: ProceduralMaterial mat = new ProceduralMaterial ();Debug.Log (mat.preset); Also... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more
HashSet.RemoveWhere does not correctly evaluate null for GameObjects in ...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Press "n" to remove numbers from the Numbers HashSet5. Press ... Read more
When editing multiple sound sources "2D 3D" text will appear under anoth...
To reproduce:1. Create new project2. Create game object with audio source3. Duplicate it4. Change Spatial Blend value on one of the ... Read more
[Shader compiler] Specific shaders open gl compiled version throw "Mater...
Shaders "case_673047-ReliefTerrain2Geometry" open gl compiled version throws error related with Material Editor Inspector. At first ... Read more
Broken screen resolution and snapping
Regression in 4.6.3p1 patch version. Backport fixes broke screen resolution and snapping; Rotating screen, screen resolution is show... Read more
Unity crashes when trying to access ancestors property from a HierarchyP...
Executing these 2 lines of code will crash Unity: UnityEditor.HierarchyProperty prop = new UnityEditor.HierarchyProperty(UnityEditor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed