Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.67f1
6000.3.7f1
6000.4.0b7
6000.5.0a6
6000.6.0a1
Issue ID
UUM-134011
Regression
No
The Editor fails to correctly update object reference when the ExcuteAlways attribute is used
How to reproduce:
1. Open the attached “StaleObjectRepro” Project
2. Open the “Repro” Scene
3. Enter Play mode
4. Observe the Console
Actual result: The Editor fails to correctly update the object reference, and a MissingReferenceException error is thrown
Expected result: The Editor updates the object reference correctly
Reproducible with: 2023.1.0a1, 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment