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Microphone channels return 0 in Untiy 5.6 Beta
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Enter Play mode.4. Observe console. Expected result: Console p... Read more
Private variable's value from Serializable class persist when exiting pl...
To reproduce:1. Open attached project "EditorBugSerialValues.zip"2. Open and Play "test" scene.3. Press "+ 1" button few times.4. St... Read more
InvokeRepeated misbehaves after domain reload
Material properties sometimes do not update when editor window looses focus during playmode To reproduce:1. Open the attached projec... Read more
Texture Importer fails to resize tga textures when Max size property is ...
Unchecking "Override for PC, Max & Linux Standalone" flag in "PC, Max & Linux Standalone settings" should fix the problem. Read more
[UI::CanvasManager::AddRerenderInstructions] crash on Disabling Main Cam...
To repro:1. Run project attached.2. Open scene 1-2.3. Hit Play and press Space from the keyboard (this action shall disable the came... Read more
Editor crashes when two simulated stereo VR scripts are enabled on GameO...
To reproduce: 1.Download and open attached project.2.Open "boxWorld" scene.3.Enter Play mode. Expected result: Editor not crashing.A... Read more
Renaming video file to non-ASCII characters will throw out error UnityEd...
Steps to reproduce:1. Download 880543_repro.zip and open "new" scene2. Rename video file from "video" to "±"3. Open folder "╣" and s... Read more
[Windows][AMD-only] Massive memory leak when OpenGL is set as the defaul...
Memory leak when OpenGLCore, GLES3 or GLES2 is set as the default graphics API in Windows. Repro steps:1. Open EmptyScene from attac... Read more
When using custom PropertyDrawers the tooltip field of the serializedPro...
Reproduction steps:1. Open the attached project "TooltipBug.zip";2. Open the ExampleScene;3. Select the ExampleObject;4. From the fo... Read more
Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...
Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning