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False default system language is returned when running Application.syste...
To reproduce: 1.Download and open "Test_language_5.5.2.zip" project. 2.Attach TEST.cs script to "Main Camera" Game Object. 3.Enter ... Read more
[VR | Editor] Camera preview does not work for VR enabled Camera
1) Note the Playsettings: -- have VR Supported checked -- Split Stereo is the preferred SDK -- Oculus is the Secondary SDK 2) Enter ... Read more
Crash in VREyeTextureManager::BlitToBuffer when calling SystemInfo.devic...
To reproduce: 1. Open attached project; 2. Open "CrashTest" scene; 3. Make sure VR is enabled; 4. Enter Play mode. Expected result:... Read more
OnPostRender executes at the wrong time ignoring Camera depth if Viewpor...
When using a multiple camera set-up to render individual parts of the scene, using OnPostRender will run scripts at the wrong time i... Read more
Prefab script references missing from an imported package
Steps to reproduce: 1. Create new Unity project 3. Import Easy_Save_v2.7.1p1 package 4. Notice that both prefabs in EasySave2/AutoSa... Read more
Canvas scale is not refreshed after maximizing Game View
Reproduction steps: 1. Open project attached (NoScale.zip). 2. Open scene "Repro". 3. Set screen screen Aspect ratio to 16:9 (it wil... Read more
Child Canvas elements are not rendered after disabling and re-enabling p...
How to reproduce: 1. Open the attached "CanvasInCanvas" project and open "CanvasProblem" scene 2. Enter playmode 3. Press "Toggle ot... Read more
ECDiffieHellmanCng class in System.Security.Cryptography is missing
To reproduce: 1. Create new project 2. Create new script 3. Add using System.Security.Cryptography 4. In Start method start typing ... Read more
Can not receive information about microphone devices when name contains ...
Reproduction steps: 1. Open project attached (MicrophoneBugTest.zip) 2. Press play. 3. Press on button to check print your Microphon... Read more
[OSX] RenderTexture is destroyed with standalone built on resizing the w...
Reproduction steps: 1. Open the attached project; 2. Build the scene "BugScene"; 3. Open built game and resize the window; 4. Observ... Read more
All about bugs
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