Search Issue Tracker
Fixed in 5.6.0f3
Fixed in 5.5.X
Votes
0
Found in
5.5.2f1
Issue ID
896314
Regression
Yes
Crash in VREyeTextureManager::BlitToBuffer when calling SystemInfo.deviceModel in Awake() and VR is enabled
To reproduce:
1. Open attached project;
2. Open "CrashTest" scene;
3. Make sure VR is enabled;
4. Enter Play mode.
Expected result: when SystemInfo.deviceModel in the Awake() is called and VR is enabled, Editor does not crash.
Actual result: Editor crashes when SystemInfo.deviceModel is called in Awake() and VR is enabled.
Reproduced on versions: 5.5.2f1, 5.5.3f1.
Not reproduced on versions: 5.4.5p1, 5.5.1p4, 5.6.0f3, 2017.1.0a6.
Regression found on: 5.5.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
Add comment