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Fixed in 5.6.0f3

Fixed in 5.5

Votes

0

Found in

5.5.2f1

Issue ID

896314

Regression

Yes

Crash in VREyeTextureManager::BlitToBuffer when calling SystemInfo.deviceModel in Awake() and VR is enabled

VR

-

To reproduce:
1. Open attached project;
2. Open "CrashTest" scene;
3. Make sure VR is enabled;
4. Enter Play mode.

Expected result: when SystemInfo.deviceModel in the Awake() is called and VR is enabled, Editor does not crash.
Actual result: Editor crashes when SystemInfo.deviceModel is called in Awake() and VR is enabled.

Reproduced on versions: 5.5.2f1, 5.5.3f1.
Not reproduced on versions: 5.4.5p1, 5.5.1p4, 5.6.0f3, 2017.1.0a6.
Regression found on: 5.5.2f1.

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