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[OpenGLES3][Mali] Not all objects are rendered with Tessellation shader
To reproduce:1. Open the attached project;2. Switch Graphics API to OpenGLES3;3. Build and run Tessellation scene on Mobile devices ... Read more
[2D SpriteShape] SpriteShape handles do not appear when Editting Spline
How to reproduce:1. Open the user's project2. Select "New SpriteShapeController" in the Hierarchy3. Click "Edit Spline" Expected res... Read more
"Cannot restructure prefab" dialog opens wrong prefab
When attempting to delete a child gameobject of a prefab within the scene view, the user is presented with an error dialog. This dia... Read more
[IL2CPP] Build process fails with StackOverflowException when building f...
To reproduce: 1. Download the attached project "TestUnity.zip" and open in Unity2. Open "SampleScene" scene3. Set Scripting Backend ... Read more
SortingGroup component does not sort when LWRP is in use
Steps to reproduce:1. Download and open the attached project2. Observe Sprite render order3. Remove LWRP asset from graphics options... Read more
Environment Lighting is not applied when loading a scene via SceneManage...
To reproduce:1. Open user's attached project "ZapZap.zip"2. In Project window, Assets/Scenes, duplicate "Scene 6"3. Add the newly cr... Read more
TextureImporterType.Sprite does not create a usable sprite when called i...
How to reproduce:1. Open the attached Unity project2. Drag an PNG or JPEG file (for example an image from your own pictures folder) ... Read more
Space in AssemblyDefinition Name referenced by Editor AssemblyDefinition...
To reproduce: 1. Download the attached project "AssemblyDefReproProj.zip" and open in Unity2. Observe Error in the Console window: "... Read more
GIULayout items focus is shifted in Playmode
GIULayout items focus is shifted in Playmode 1. Open project attached.2. Do Reimport all if needed.3. Press Play. Actual result: Pre... Read more
[LWRP] Baked GI visualization modes for scene view are broken when LWRP ...
Steps to reproduce: 1. Create a new project with the LWRP template- Update LWRP to latest if necessary, but this is reproducible on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled