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0
votes
Won't Fix

[Cinemachine] Main camera Z axis is modified on any action in editor whe...

Package: Cinemachine

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Sep 13, 2018

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Version/s: 2.1.12

To reproduce:1. Open repro project2. Open 'TestScene'3. Open Game view near the Scene view4. Select 'MainCamera' or 'CM vcam1' gameO... Read more

0
votes
By Design

Hard Crash when calling IntPrt

Scripting

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Sep 14, 2018

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Version/s: 2018.2.6f1

To reproduce:1. Open the QA's supplied project2. Open the scene "Main"3. Play it -- The Editor crashes, Reporter does not open Repro... Read more

0
votes
By Design

[Timestep] Some discrepancies exist with particle systems running with a...

Visual Effects - Legacy

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Sep 14, 2018

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Version/s: 2018.3.0b1

There are some potential discrepancies when the timestep is increased.Possibly by design, but logging for the sake of completion Rep... Read more

0
votes
By Design

API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...

AI Navigation

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Sep 12, 2018

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Version/s: 2018.3.0a1, 2018.3.0b1

Repro steps:1. Open attached project2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies3. ... Read more

0
votes
Duplicate

AssetDatabase.FindAsset doesn't find certain scriptable object when filt...

Asset - Database

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Sep 12, 2018

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Version/s: 2018.1.5f1

To reproduce: 1. Open the attached project (findAssets.zip)2. Go to Bug Repro -> Test3. Observe that console prints 0, when it sh... Read more

0
votes
Won't Fix

Winsparkle.dll is not recognized by the Unity when it's placed in the P...

Mono

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Jul 18, 2018

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Version/s: 2018.1.6f1

How to reproduce:1. Open the attached project2. Enter the game mode3. Inspect the Console window Expected: Winsparkle.dll is recogni... Read more

1
votes
Fixed

[Terriain] Assertion failed errors occur when painting speed trees in pr...

Terrain

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Sep 14, 2018

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Version/s: 2018.3.0b1

Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked Steps to Repro:1. Create a ne... Read more

0
votes
Not Reproducible

[2D] [Animation] Selection Exception when pasting mesh+bone on to a seco...

Package: 2D Animation

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Sep 17, 2018

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Version/s: staging/skinning-module

[2D] [Animation] Selection Exception when pasting mesh+bone on to a second sprite Steps to Repro:1. prepare a sprite sheet with mult... Read more

0
votes
By Design

Sprite Atlas Object for Packing Object selection still adds Sprite when ...

2D

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Aug 27, 2018

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Version/s: 2018.3.0a10

To reproduce:1. Open any project2. Create and select Sprite Atlas3. In Inspector window, Objects for Packing section, click plus (+)... Read more

0
votes
Fixed

Visual Studio setting is exposed when selecting Build system on Android ...

Deployment Management

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Sep 13, 2018

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Version/s: 2018.3.0a8, 2018.3.0b1

To reproduce:1. Open any project2. Go to File>Build settings..3. Select Android as Build platform (switching's not necessary)4. E... Read more

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