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[Regression][OSX] Crash in objc_msgSend when closing Unity after invokin...
1. Open Unity on OSX; 2. Create new project; 3. Add Cube gameobject; 4. In the Inspector click on 'Cube' under 'Cube (Mesh Filter)' ... Read more
[Xcode] UnityView.h header for iOS player cannot be included from Object...
Steps to reproduce: 1. Build an empty project for iOS platform 2. Open the project with Xcode 3. Create an Objective-C file 4. Paste... Read more
Shader compilation times regressing and caching is non-optimal
Steps to reproduce: 1. Create a new project 2. Import Standard Assets Image Effects package 3. Add several Image Effect scripts(e.g.... Read more
[WSA] FieldAccessException is thrown when running the WSA build
Steps to reproduce: 1. Open the attached project 2. Open the Assets/testScene.unity scene 3. Switch platform to Windows Store 4. Bui... Read more
[VideoPlayer] Video which has 6-channel audio and its audio codec is AC-...
How to reproduce: 1. Open the attached project 2. Open and play RenderTexture scene Result: Amaze-mp4.mp4 video doesn't play Expecte... Read more
Unity crashes in <InitWGL>, when Unity is starting using Window's Remote...
Reproduction steps: 1. Connect with other computer using Window's Remote Desktop Connection; 2. On connected computer open the attac... Read more
[UI] ScrollRect with Canvas on it loses Anchors after placed on scene ro...
To reproduce: 1) Open attached project and scene on it 2) Put the "GameObject" prefab from project view on "DragGameObjectPrefabOnMe... Read more
Crash in NamedObject::Transfer<StreamedBinaryWrite<1> > when exiting pla...
To reproduce: 1. Open attached project; 2. Open "TheScene" scene; 3. In hierarchy, choose Camera Root > Main Camera and change Max ... Read more
[UI] Unknown Mixed bake mode in LightModeUtil.MapSettings() Error
This error shows up when upgrading a project. The error consistently occurs when opening the project attached below. Unkown Mixed b... Read more
ParticleSystem::EndUpdateAll crash when having two child prefabs with su...
Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more
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