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Crash in RenderTexture::Release when switching Graphics API to Direct3D12
Steps to reproduce:1. Open the project from vrbowlinggame.zip2. Go to Player Settings...3. In Other settings deselect "Auto Graphics... Read more
rootTransform != NULL assert followed by a crash when undoing/redoing
Steps to reproduce: 1. Create new scene and add cube2. Add Rigidbody3. Drag cube to make a prefab4. Remove Rigidbody from prefab5. I... Read more
[Linux] High resolution options are not displayed in Linux player prefer...
When display is rotated by 90 degrees (becomes vertical), high resolution options are not displayed on 4K monitors. Steps to reprodu... Read more
[MacBootstrapper] License file is not fully shown in Download Assistant
To repro:1. Run DA on Mac.2. Proceed to License.3. Try to scroll the license file (or print and preview it). Actual result: License ... Read more
[WinBootstrapper] UI issues with loading progress bar
Progress bars are shown on loading of license and components in DA, and UI looks broken (see screenshots below). To repro:1. Run DA.... Read more
ASTC compressed textures larger than 4096 inside Editor are rendered pur...
Reproduction steps:1) Open user's attached project2) Select 'astcTest' asset3) Make sure that (in import settings):-- Format (in And... Read more
Mesh compression stores incorrect custom data in uv channels when using ...
UnityEditor.ModelImporterMeshCompression.Low stores incorrect uv data. Using Medium or High, stored data is correct. To reproduce:1.... Read more
[VR/Regression]Vive controllers are not activated and do not function in...
Steps to reproduce:1. Download and open the attached project on a machine with HTC Vive2. Enter the Play mode with vive controllers ... Read more
[WP] Player crashes on creating a texture
Reproduction steps:1. Open the attached project2. Build for UWP3. Deploy to Windows Phone 104. Player will crash in a while with the... Read more
Collab - Play button stays frozen when user presses play while scripts a...
1. Start a new project2. Navigate to tab Edit->Preferences: General and turn off auto-refresh settings3. Navigate to tab GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used