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0
votes
Fixed

[Android] Crash when building Project without revision 65879, using Ocul...

Content Build

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Jan 19, 2023

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Version/s: 2023.1.0a24

Reproduction steps:1. Open the attached Project “ReproProject”2. Inside the Package Manager, update the Oculus XR plugin to the late... Read more

0
votes
Fixed

Parent gameobject's and child gameobject's positions are not synced afte...

Networking

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Oct 03, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Download and open attached project2. Build it3. Open 3 instances of the game4. Host the game with one of them5... Read more

0
votes
Fixed

Cancel button won't stop Shader Graph from compiling, user is unable to ...

Shader System

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Jul 13, 2022

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Version/s: 2021.2.0b15, 2022.1.9f1, 2022.2.0b2, 2023.1.0a3

Reproduction steps: Open the attached project Go to Assets → CreativeCore_Shaders → ShaderGraphs Click on any Shader Graph asset In ... Read more

0
votes
Fixed

[Shader Graph] Package Description makes no mention of support for Unive...

Package: Shader Graph

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Jul 30, 2019

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Version/s: 7.0.0

The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more

2
votes
Fixed

Navmesh modifiers influence Navmesh areas far above them on Asset edges ...

AI Navigation Core

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Jun 03, 2022

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Version/s: 2021.3.3f1, 2022.1.3f1, 2022.2.0a13

How to reproduce:1. Open the user's attached project "navmesh_issue.zip"2. Open Assets/Scenes/modifier_issue.unity3. In the Hierarch... Read more

0
votes
Won't Fix

[Linux] View jumps when mouse position is reset to the center of Game Vi...

Linux

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May 26, 2022

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Version/s: 2023.1.0a1

Steps to reproduce:1. Create a new URP template project or open the attached "OnlyController" project2. Enter Play mode in SampleSce... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
By Design

"SpriteAtlas.GetSprite" causes an increase in memory usage when called t...

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Jan 19, 2023

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Version/s: 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24

Reproduction steps: Open the user’s attached project “MemLeak_Project“ Open “Assets/Scenes/SampleScene.unity“ Scene Enter the Play m... Read more

0
votes
Not Reproducible

[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more

0
votes
Fixed

[HDRP] Wrong material variant picked in player

Shader System

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Jul 01, 2022

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Version/s: 2022.3.16f1, 2023.1.0a2

Does not reproduce on: 2020.3.30f1, 2021.3.5f1 Reproduces on: 2023.1 + Trunk__________________________________More info: The issue s... Read more

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