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[Backend] "Disconnecting is no longer implemented" error appears while d...
Steps:1. Add Canvas to the hierarchy2. Add Text UI element ad a child of canvas3. Add Horizontal Layout Group on Canvas4. Make a pre... Read more
[Android][IL2CPP] Unsafe code crashes IL2CPP Release App with signal 7 (...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that running a logcat signal 7 (SIGBU... Read more
[Backend][Improved Prefabs] Reference to prefab asset is lost during imp...
Build regression (issue was fixed before) Steps:1. Import attached "FirstItemIssue" unitypackage2. Open "ForTest" scene3. Select "pi... Read more
[Regression][Beta 1] Canvas element transform becomes NaN when importing...
[Regression] Canvas element transform becomes NaN Steps to reproduce:1. Open attached project2. Inspect transforms of canvas element... Read more
[OpenGLES][iOS][Android] Built project RGBA16 format textures are conver...
Steps to reproduce:1. Open user attached project2. Build & Run on mobile device3. Check the texture format (Xcode - Capture GPU ... Read more
Unity crashes on "UnsafeUtility_CUSTOM_CopyObjectAddressToPtr" when usin...
Repro steps:1. Open user attached project2. Open scene "SampleScene"3. Enter Play Mode4. Press the button at the top left corner of ... Read more
VR LWRP is set to linear color space, which is not supported on all andr...
Steps to reproduce:- Create a new project in 2018.3.0b1 with the VR LWRP template Expected:Settings->Player->Other Settings-&g... Read more
[Terrain] Brush GUI is not being drawn for built-in Stamp Terrain Tool
GUI for the built-in Terrain Stamp tool isn't drawn at all. You have to then go to another Tool and change the brush, brush size, et... Read more
[Terrain] Quantization of brush preview
The brush preview and mesh preview are quantized and end up not matching the actual modification to the heightmap Read more
[Terrain] Small brush sizes cause the brush preview texture to tile
Small brush sizes cause the brush preview to tile. Brush preview should not be tiling Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned