Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1079060
Regression
No
VR LWRP is set to linear color space, which is not supported on all android phones
Steps to reproduce:
- Create a new project in 2018.3.0b1 with the VR LWRP template
Expected:
Settings->Player->Other Settings->Rendering->Color Space is set to gamma, because not all andoid phones support linear color space and odd effects can occur.
Observed:
Settings->Player->Other Settings->Rendering->Color Space is set to linear.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
- Quickly clicking "Open query in Search Window" in the Hierarchy twice opens the two Search tabs at the same time
Resolution Note (2018.3.X):
By default, the VR LWRP template will set the color space to Linear to improve rendering fidelity and correctness.
Almost all VR platforms now support Linear color space.
You can change to Gamma manually if your project requires it.