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0
votes
Fixed

ShaderForge PrePass shaders use wrong keyword in 5.0

Shaders

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Feb 14, 2015

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Version/s:

Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting ... Read more

0
votes
Fixed

Shaders: unknown #pragma lines produce confusing/wrong warning line numbers

Shaders

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Jan 18, 2015

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Version/s: 5.0.0b20

Unrecognized #pragma statements in shaders are reported on wrong lines. E.g. add a "#pragma foo" in shader line 11 -> it is repor... Read more

0
votes
Fixed

Sprite mesh is visible when selecting parented sprites

2D

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Feb 15, 2015

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Version/s: 5.0.0f2

- Open scene SpriteMeshVisibleOnSelection in the attached project- Select gameobject Child1 and Ctrl+select Parent in HierarchyNotic... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

Unity crashes when opening scene after project upgrade from 4.6 to 5.0

Asset Loading

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Feb 15, 2015

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Version/s: 5.0.0f1

- Open a scene in the attached project- Move any object in the scene- Save the scene and close the editor- Reopen the Editor. The pr... Read more

0
votes
Fixed

Request for more helpful NpShape::setFlag(s): triangle mesh and heightfi...

Physics

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Feb 09, 2015

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Version/s: 5.0.0f1

Request for more helpful NpShape::setFlag(s): triangle mesh and heightfield triggers error so people know what they need to change/f... Read more

3
votes
Fixed

Spotlights can't drop shadows on a terrain

Shadows/Lights

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Feb 17, 2015

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Version/s: 5.0.0f2

Spotlights don’t drop shadows on a terrain even when the "Deferred" rendering path is enabled. Read more

0
votes
Fixed

WWW.Dispose sometimes hangs Unity on a very slow connection

Networking

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Feb 16, 2015

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Version/s: 4.6.2p1

To Reproduce: 1. Limit your download speed to 1kbps using Charles (Win/OSX) or a similliar app ( goto Proxy/Throttle settings in the... Read more

0
votes
Fixed

Heavy frame caused by loading terrain tile using Application.LoadLevelAsync

Terrain

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Feb 11, 2015

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Version/s: 4.6.2f1

To reproduce:1. Open attached project2. Open loadTerrainScene.unity3. Open profiler (disable VSync profiling to make bug more appara... Read more