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"Clear Baked Data" does not clear Ambient Intensity in Edit Mode, it's c...
To reproduce: 1. Open new project. 2. Create Cube in hierarchy. 3. Open "Lighting Settings" window. 4. Uncheck "Auto Generate" and p... Read more
On Windows, changing the system monitor resolution causes a player in wi...
When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution. To reproduce... Read more
[GoogleVR]Starting play mode crashes editor
Steps to reproduce: 1. Open attached project 2. Open "tunnel-nate" scene 3. Press play -Crash Note: If the editor didn't crash, exi... Read more
[Texture Importer]16bit images with alpha are recognized as RGB instead ...
Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more
PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break
To reproduce: 1. Create Mixed Reality (attach the third Vive controller or use a virtual one); 2. Open attached project; 3. Open "R... Read more
Name of the method VRSettings.LoadDeviceByName() should be changed to VR...
Actual name: "VRSettings.LoadDeviceByName()"; Suggested name: "VRSettings.LoadDeviceByNameAsync()" because method operation is async... Read more
Crash in scripting_produce_method_from_backend when creating a new Scene...
Reproduction Steps: 1. Import attached project. 2. Right-click on "CrashRepro.cs" in Assets. 3. Select "Reimport". Result: Editor c... Read more
Value changes in UnityEngine.UI.Image/Text causes huge CPU usage in Layo...
Huge lag spikes are encountered from Canvas.SendWillRenderCanvases() when UnityEngine.UI.Image or UnityEngine.UI.Text are modified ... Read more
[GoogleVR] Application crashes when disabling, then re-enabling VR mode
[GoogleVR] Application crashes when disabling, then re-enabling VR mode 1. What happened Daydream and Cardboard applications crash ... Read more
[OSX] If one plays scene and then quits editor after AssetStore tab was ...
How to reproduce: 1. Create a new project 2. Save the scene 3. Open AssetStore window 4. While it is loading play the scene 5. Quit... Read more
All about bugs
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