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2
votes
Not Reproducible

Crash when destroying a playable without unconnecting first

Director

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Apr 26, 2016

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Version/s: 5.4.0f3

Crash when destroying a playable without unconnecting first In the attached scene, run and press the Crash button. We call Destro... Read more

0
votes
Fixed

DownloadHandlerScript.CompleteContent is not called inspite of 'UnityWeb...

Networking

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Apr 06, 2016

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Version/s: 5.4.0b13

How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Play the scene - Note the error in the console: CompleteC... Read more

1
votes
Fixed

[iOS][InputField]Keyboard is reopened when switching between inputfields

uGUI

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Apr 17, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open attached project 2. Open scene main.unity 3. Build to iOS and run 4. Click one of the Input Fields to bri... Read more

0
votes
Fixed

[Android][PS4] IL2CPP: classes duplicated from Standard Asset classes ar...

IL2CPP

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Apr 22, 2016

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Version/s: 5.3.3f1

Steps to repro: 1. Use attached repro project, ensure that scripting backend set to Mono 2. Build and run it on the device 3. On ap... Read more

0
votes
Fixed

Playables crash on cyclic graphs

Animation

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Apr 26, 2016

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Version/s: 5.4.0b15

Run the "Test Cycle" scene. We do not handle cycles in the graph so Mixer A -> Mixer B -> Mixer A crashes. We should detect and ref... Read more

0
votes
Fixed

Playing a scene with OVR utilities crashes Unity

VR

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Apr 26, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Extract and open the attached project (791720-stripped.zip) in Unity. 2) Press 'Play'. 3) Unity crashes. *No... Read more

1
votes
Fixed

Importing some video files requires QuickTime to be installed

Video

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Apr 22, 2016

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Version/s: 5.3.4p4

How to reproduce: 1. Create a new project 2. Download the attached movie.mp4 3. Drag it to created project 4. Notice the error "Mov... Read more

0
votes
By Design

[iOS] Application fails to load when all audio clips are referenced in s...

iOS

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Mar 21, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open project from link below 2. Build to iOS 3. Launch on low end device like iPhone 4 or iPad Mini 1 4. App... Read more

2
votes
Won't Fix

Lightmaps for objects far away from transform origin have artefacts

Progressive Lightmapper

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Apr 21, 2016

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Version/s: 5.3.4f1

Workaround: assign a http://docs.unity3d.com/Manual/LightmapParameters.html to the distant mesh and set pushoff to a higher value. T... Read more

1
votes
Postponed

[TextureImport] Importing large HDR cubemaps uses a lot of memory, crash...

Asset Import

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Jun 25, 2015

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Version/s: 5.1.1p1

TLDR: importing 15000x7500 HDR file into a 4096x4096 cubemap uses 9.2GB of memory during the import process. Steps to reproduce: 1... Read more

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