Search Issue Tracker
Crash when destroying a playable without unconnecting first
Crash when destroying a playable without unconnecting first In the attached scene, run and press the Crash button. We call Destro... Read more
DownloadHandlerScript.CompleteContent is not called inspite of 'UnityWeb...
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Play the scene - Note the error in the console: CompleteC... Read more
[iOS][InputField]Keyboard is reopened when switching between inputfields
How to reproduce: 1. Open attached project 2. Open scene main.unity 3. Build to iOS and run 4. Click one of the Input Fields to bri... Read more
[Android][PS4] IL2CPP: classes duplicated from Standard Asset classes ar...
Steps to repro: 1. Use attached repro project, ensure that scripting backend set to Mono 2. Build and run it on the device 3. On ap... Read more
Playables crash on cyclic graphs
Run the "Test Cycle" scene. We do not handle cycles in the graph so Mixer A -> Mixer B -> Mixer A crashes. We should detect and ref... Read more
Playing a scene with OVR utilities crashes Unity
Steps to reproduce: 1) Extract and open the attached project (791720-stripped.zip) in Unity. 2) Press 'Play'. 3) Unity crashes. *No... Read more
Importing some video files requires QuickTime to be installed
How to reproduce: 1. Create a new project 2. Download the attached movie.mp4 3. Drag it to created project 4. Notice the error "Mov... Read more
[iOS] Application fails to load when all audio clips are referenced in s...
Steps to reproduce: 1. Open project from link below 2. Build to iOS 3. Launch on low end device like iPhone 4 or iPad Mini 1 4. App... Read more
Lightmaps for objects far away from transform origin have artefacts
Workaround: assign a http://docs.unity3d.com/Manual/LightmapParameters.html to the distant mesh and set pushoff to a higher value. T... Read more
[TextureImport] Importing large HDR cubemaps uses a lot of memory, crash...
TLDR: importing 15000x7500 HDR file into a 4096x4096 cubemap uses 9.2GB of memory during the import process. Steps to reproduce: 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view