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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
5.1.1p1
Issue ID
707475
Regression
No
[TextureImport] Importing large HDR cubemaps uses a lot of memory, crashes on some systems
TLDR: importing 15000x7500 HDR file into a 4096x4096 cubemap uses 9.2GB of memory during the import process.
Steps to reproduce:
1. Create a new Unity project
2. Import the attached hdr texture (05-29_Sunset_A.hdr)
3. Notice Unity crashes right after it starts importing the texture
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boubaker100
Mar 05, 2018 18:14
i have to this problem can any one help ... 83%
einsteina580
Jan 08, 2018 23:39
Yes I have the same problem like JEBTHEDEV. Please FIX it!!!
jebthedev
Jan 02, 2018 07:32
I have This problem too. The file will start importing, reach 83%, then unity will freeze.