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[Terrain] Stamp Height Tool height value lost when new Terrain Tile is s...
Only happens with negative height stamp values. Might not be an issue on Chris's branch but making a bug report just to keep track o... Read more
Playmode tests timeout when Time.timeScale is large
The Playmode tests are probably using the GameTime to decide when to timeout, which make most tests that would touch Time.timeScale ... Read more
PrefabUtility.GetObjectOverrides() produces a null reference exception w...
Steps to reproduce: 1. Download and open the attached project2. Select "Tools/test prefabs Asset" Result: NullReferenceException Rep... Read more
[Android] Google Play Console APK Pre-Launch report has accessibility wa...
Steps to reproduce:1. Open user attached project2. Build with checked ARMv7 architecture3. Upload it into Google Play4. Look the pre... Read more
PrefabUtility.LoadPrefabContents returns object's name before renaming it
Steps to reproduce: 1. Download and open attached project2. Click "Tools > Reproduce Bug 1 =D" Expected: "First object name in as... Read more
[LWRP] Shader errors and Project view issue after downloading a project ...
How to reproduce:1. Download and open project from Collab2. Notice that materials under Assets/Materials become pink in Project view... Read more
Non–360 3D video is rendering with glitches (vertical colour bands)
Non–360 3D video is rendering with glitches (vertical colour bands). Steps to reproduce:1) Open [FTP]Panoramic videos from collab.2)... Read more
[iOS] Memory leak when invoking typeof(float[]).IsEnum
To reproduce: 1. Download attached project "Dbase_Test.rar" and open in Unity2. Open "0" scene3. Build for iOS4. Deploy the Xcode pr... Read more
Disable Unity Audio causes inconsistent results via editors and builds
To reproduce:1. Open attached project "TestVideoPlayer.zip"2. In main toolbar, go to Edit>Project Settings>Audio3. make sure t... Read more
[Terrain] Brush shape doesn't change while painting details
Brush shape appears a circle rather than the selected texture. Steps To Reproduce: 1. Hierarchy -> 3D Object -> Terrain2. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes