Search Issue Tracker
Fixed in 4.0.0
Votes
0
Found in [Package]
3.0.0
Issue ID
1079806
Regression
No
[LWRP] Shader errors and Project view issue after downloading a project from Collab
How to reproduce:
1. Download and open project from Collab
2. Notice that materials under Assets/Materials become pink in Project view
3. Console is filled with LWRP compilation errors
Expected result: Materials in Project view are displayed as they are in Inspector
Actual result: Console is filled with errors and materials in Project view appear pink
Reproduced with: 2018.2.14f1, 2018.3.0b8, 2019.1.0a7
Note: - In version 2019.1.0a7 Scene view is also pink
- Reimporting all assets fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 4.0.0):
This is resolved now as the package loading of shader includes use a different more stable system, this means the older packages will not be able to load shader includes correctly, this is fixed from LWRP 4.0.0 and newer