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[VR] FOV sometimes set to extreme value after exiting play mode
After a Play mode session in the Unity Editor with VR support enabled, the camera's Field of View often changes to some arbitrary va... Read more
Disabling object's component from Editor script does not save changes af...
To reproduce: 1.Download and open attached project.2.Run the editor script by going to Menu -> Reproduce and press "Disable Box C... Read more
High CPU usage after playing scene when UnityWebRequest.Send() and isDon...
To reproduce:1. Open repro project2. Open task manager3. Play 'Test' scene4. Click 'Next'5. When message 'Done!' will appear in cons... Read more
UnityWebRequest Compression behaves differently on various platforms
Reproduction steps1. Open the attached project2. Deploy to Windows and OS X3. Open the applications Expected result: The code genera... Read more
Building on WebGL with default PlayModeTest Script results in an error
To reproduce: 1.Download and open "repro879066" project.2.Open main scene3.Go to File -> Build Settings.4.Make WebGL default buil... Read more
Unity loads 'Untitled' (empty) scene when canceling building process
Reproduction steps:1) Open "879562_SceneChangesAreLost.zip" project2) Open "rand" scene3) Make some scene changes, for example dupli... Read more
[WebGL] WebAssembly export fails while converting asm.js to WebAssembly
Reproduction steps:1. Open the attached project2. Build to WebGL (make sure that it's not a development build) Result: asm2wasm.exe ... Read more
MonoBehaviour abstract class and implementation in different DLLs will n...
Reproduction steps:1) Open user's attached "GenericBehaviours.zip" project2) Notice that 'Implementation' asset (Implementation.dll)... Read more
File named "aux.cs" uploaded to Collaborate from macOS, freezes Unity wh...
To reproduce:1. Create new project on macOS2. Create C# script named 'aux.cs'3. Upload project to collab4. Download project on Windo... Read more
[WSA] Player crashes on launch when Network View component is present in...
Steps to reproduce:1. Open attached project2. Build "Main" scene for Universal 10/8.1 SDK3. Open VS solution4. Deploy on local machi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used