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Any Collider Component shows warning and is uneditable in Inspector when...
How to reproduce:1. Download and open attached project "Warboards"2. Open scene "WarBoard" in Assets/_Scenes3. Select any object in ... Read more
Unity crashes on "ResolveUsePasses" when using named passes from other s...
Repro steps:1. Open attached project2. Open all the shaders that are in the "Shaders" folder in a script editor3. Uncomment "UsePass... Read more
Updates on CanvasScaler.matchWidthOrHeight don't reflect in a RenderText...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Set the Aspect Ratio to 4:34. Enter Play Mode5. Select the "New Re... Read more
Details are lost too early for Terrain Trees in VR
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with VR enabled3. Observe Game View Expected result: a... Read more
[WindowsMR][TextMeshPro] - Text Mesh pro is failing to build for Windows...
After building a WMR project in Unity and opening the VS sln file to deploy the app to the HMD, the app fails to build do to text me... Read more
Game object is not inserted correctly in Hierarchy window when placed af...
To reproduce:1. Open any project2. In Hierarchy window, create a Game Object with child, and couple of more objects under it (not as... Read more
Total objects in scene count increases each time an object with Audio so...
To reproduce: 1. Open the attached project (test.zip)2. Open the Profiler3. Enter Play mode4. Select the New Sprite object in the Hi... Read more
Unity does not show proper error message when running on unsupported GPUs
Steps to reproduce:1. Open Unity on a computer that has a GPU which doesn't meet minimum system requirements/is deprecated Expected ... Read more
Crash in the Player when trying to disable script from a gameobject via ...
How to reproduce:1. Open Unity project "prototype-multi-plane", attached to a case 10650362. Press File --> Build and Run3. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject