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Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1064443
Regression
No
Crash in the Player when trying to disable script from a gameobject via another script
How to reproduce:
1. Open Unity project "prototype-multi-plane", attached to a case 1065036
2. Press File --> Build and Run
3. In the build press Play and Host
4. Press the green "+" button
5. Press "join" for both players
6. Press green "A" button
7. Move planes with W/S button or arrows and try to collide with hearts
Expected result: Player gains life when colliding with a heart.
Actual result: Build crashes, when the player touches a heart. SetActive(false); method is called in ApplyModifierToCollider.cs script, line 24.
Reproduced with: 2018.3.0a10, 2018.2.6f1.
Note: Can't reproduce on 2017.1 - 2018.1 versions because of errors.
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Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.