Search Issue Tracker
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce: 1. Open the project, attached by the user (Bolt.Unity.Debug46.zip)2. Observe that classes in the DLL files in Assets -... Read more
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce:1. Open the attached project "3D-Platformer.zip"2. Select Assets/Settings/URP.asset in the Project window3. Change ... Read more
[LWRP] Multiple cameras + Render Texture causes uGUI disappears on iOS
SRP Repo: Issue #1161 Multiple cameras + Render Texture causes uGUI disappears on iOS Setup a scene like the following: Camera ADept... Read more
"Creating missing component" warnings are thrown continuously when selec...
How to reproduce:1. Open the attached project's "case_1319932-Project.zip" Scene labeled "SampleScene"2. In the Project Window, sele... Read more
[Mono Upgrade] CommandBuffer native plugin events hang in the Editor
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Exit the Play Mode4. Enter the P... Read more
Sphere's cloth explodes/rotates and constraints disappear (only one is l...
How to reproduce:1. Open the attached 'project-1215212.zip' project2. In the Hierarchy window select 'TwoSpheres' > 'InnerSphere ... Read more
[URP] Prefab preview is blank when a Custom Forward Renderer Data and De...
How to reproduce:1. Open the attached '1204376-Mesh-preview-invisible.zip' project2. Select 'Cube' Prefab in the Project Browser3. N... Read more
[Networking] Console is flooding with "host id out of bound id {0} max i...
Reproduction steps:1. Open the attached project.2. Build and run it as Standalone.3. Click "Initialize Broadcast".4. Click "Start Br... Read more
[macOS] Standalone build with .NET 2.0 API throws NotSupportedException...
Steps to reproduce:1. Open the attached project2. Make sure that "Api Compatibility Level" is set to ".NET 2.0" under player setting... Read more
Unity fails to load .NET 4.6 assemblies with TypeLoadException
DLLs added to the project:Microsoft.Management.Infrastucture.dllMicrosoft.Management.Infrastructure.Native.dllSystem.Management.Auto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components