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GL.End requires material.SetPass error in console when water is behind p...
To reproduce: 1. Open attached project.2. Press play.3. Open scene view.4. Select Water4Advanced game object in hierarchy.5. Go belo... Read more
Scene name is incorrect in exported package if that scene was renamed be...
To reproduce: 1. Create new project.2. Create and save new scene.3. Export the scene into a package.4. Rename the scene in project e... Read more
Having a prefab with a Skinned Mesh Renderer and Cloth component causes ...
How to reproduce:1. Open attached "ClothBug" project and "clothTest" scene2. Enter playmode Expected result: Editor does not crashAc... Read more
Scene view elements become washed out after enabling Linear Color Space ...
Scene View elements become very bright after enabling HDR if the Color Space is set to 'Linear'. Steps to reproduce:1) Open the atta... Read more
Editor attaching state is not reflected in Preferences/External Tools
Reproduction steps:1. Open the attached project (or any project)2. Go to Edit->Preferences->External tools3. Make sure your sc... Read more
Incorrect expiration date in the error message when seat is removed
Steps:1. Assign the Pro seat to a user2. Launch Editor3. Activate editor with received serial key4. Close the editor5. Remove a seat... Read more
Material override tag casing is ignored after being set the first time
Reproduction steps:1. Open the attached project2. Click on Assets/material.mat to view it in the inspector3. Enable the Debug Inspec... Read more
Package Name in Identification settings does not save edit after focusin...
Steps to reproduce:1) Create a new project2) Change platform to Android3) Player Settings >> Other Settings >> Identific... Read more
Editor crashes after build when BuildAssetBundles() outputPath is create...
To reproduce:1. Open repro project2. Build and run scene Expected: scene will be built successfullyActual: on 5.4.4f1build process f... Read more
'Work offline' mode is not active on the network loss
Steps:1. Editor is activated with a valid license2. Go to Manage license window3. Choose to activate Personal edition4. Click Next (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used