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[Timeline] 'Find Source Asset' option is disabled on Playable Track time...
To reproduce:1. Open project2. Open Timeline window3. Select New Timeline asset in the project window4. Right click on TestClip, not... Read more
Performance regression in asset import times
An asset package from the asset store (https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-dinosaurs-11031... Read more
[Vulkan] Dynamic mesh corruption with Native graphics jobs - flickering ...
Steps to reproduce:1. Open user attached project2. Build for Windows Standalone3. Observe the flickering or disappeared cubes Expect... Read more
Reflection Probe's Box Offset is inverted after manually moving probe's ...
Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1JfrNt_hJ3M8FqsfJUkuurdSOB0XWaw0X ;2. Open 't1' scene... Read more
Visual Studio reloads each module when Incremental Compiler is used in t...
Steps to reproduce:1. Download and open the latest attached project(Hanging.rar)2. Open any scripts in Visual Studio3. Change the na... Read more
Crash in strlen when trying to Select Dependencies or Export Package usi...
To reproduce:1. Open users attached project "InfiniteLoop.zip"2. Select "libbass_fx.a" file and right-click on it3. Select "Select D... Read more
[Mobile] Crash in GetEventType() at IMGUIUtils.cpp when selecting an inp...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS or an Android device with il2cpp.3.1. If asked to sele... Read more
[SpriteAtlas] Some Sprite Atlas textures to render are not used from it
To reproduce:1. Open project2. Build and run development build with Autoconnect Profiler and Script Debugging enabled3. Take Detaile... Read more
Crash on AudioSource::Stop when exiting Play mode
How to reproduce:1. Open the "audiocrash.zip" project2. Open the "testEffect.unity" scene3. Enter Play mode4. Exit Play mode5. If Un... Read more
Unstable rendering on Android using Multithreaded Rendering on Snapdrago...
When using multithreaded rendering on Android devices most run fine and show a clear improvement in stability and performance, but s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project