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0
votes
Fixed

[Improved prefabs] "MissingReferenceException" is thrown on applying cha...

Scene Management

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Jun 19, 2019

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Version/s: 2019.1.0a11, 2019.2.0b7

"MissingReferenceException" is thrown on applying changes through override window when a component is removed. Refer the attached vi... Read more

0
votes
Not Reproducible

Models have deformations when they are imported from AssetBundle and Opt...

Addressable Assets

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Jun 19, 2019

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Version/s: 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attached project "Demo.zip" 2. Open Addressables window (Window > Asset Management > Addressable A... Read more

2
votes
Fixed

[IL2CPP][macOS] IL2CPP fails to link debug symbols when build name has s...

MacOS

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May 23, 2019

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Version/s: 2018.3.0b7, 2018.4.0f1, 2019.1.0a5, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Create a new project 2. Go to File > Build Settings > Player Settings 3. Go to Other Settings > Configuration a... Read more

0
votes
Fixed

[macOS] Crash when calling Graphics.SetRenderTarget with a RenderTexture...

MacOS

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Jun 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce: 1. Open attached project 2. See if the NewBehaviourScript.cs is attached to any GameObject, if not - attach it 3. ... Read more

1
votes
Fixed

Editor crashes when returning asset preview for a custom scriptable obje...

Asset - Database

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Jun 16, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the user-submitted project ("Bug Project.zip") 2. In the Project Window find and click on the "Custom" ob... Read more

3
votes
By Design

[Android] Crash (SIGBUS) occurs when reading the area where 4 bytes are ...

IL2CPP

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Jun 04, 2019

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Version/s: 2017.4, 2018.3.8f1, 2018.4, 2019.1, 2019.2, 2019.3

To reproduce: 1. Download and open the attached project 2. Build and run to the device Actual result: application crashes Expected ... Read more

0
votes
Fixed

[Test Runner] Test Runner window pops out from where ever it is docked, ...

Package: Test-Framework

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May 30, 2019

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Version/s: 1.0.11

When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more

0
votes
Fixed

[ShaderGraph] 'Normal Reconstruct Z' Node can't be connected with Master...

Package: Shader Graph

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May 17, 2019

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Version/s: 6.7.1

How to reproduce: 1. Create a new HDRP or LWRP template project 2. Create a Shader Graph asset and open it 3. Create 'Normal Reconst... Read more

0
votes
Not Reproducible

[UWP] UnityWebRequests fail on UWP builds on Xbox One

Universal Windows Platform

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Feb 19, 2019

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Version/s: 2017.4, 2018.3.1f1, 2018.4, 2019.1, 2019.2, 2019.3

How to reproduce: 1. Open attached Unity project 2. Build project to UWP 3. Install and Run on Xbox Expected result: "Hello world" ... Read more

0
votes
Fixed

[iOS] The multi-definition Errors are thrown when building for Simulator...

iOS

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Jun 18, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

When attempting to Build an iOS Simulator project using Xcode 11.0 Beta, Users are getting multi-definition Errors from UnityMetalSu... Read more

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