Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0a1
2019.1.7f1
2019.2.0a1
2019.3.0a1
Issue ID
1164012
Regression
No
Models have deformations when they are imported from AssetBundle and Optimize Mesh Data is enabled
Steps to reproduce:
1. Open users attached project "Demo.zip"
2. Open Addressables window (Window > Asset Management > Addressable Assets) then clear the cache (Build > Clean > All)
3. Rebuild the Addressables cache (in addressable window, Build > Build Player Content - Make sure you've built the Player along with the Editor or the assetbundle build will fail with compilation errors)
4. Enter play mode
5. Wait for a few seconds for a GameObject to spawn
-- Observe the head of the blue model
Expected results: 3D models from Assetbundles are loaded without any deformations
Actual results: 3D models from Assetbundles are loaded with deformations
After step 2, performing this extra step fixed the issue: Open Player Settings (Editor > Project Settings) and change Optimize Mesh Data to false
Reproducible with: 2019.1.8f1(preview - 1.1.3), 2019.2.0b7(preview - 1.1.3), 2019.3.0a7(preview - 1.1.3)
Note: Version 2018.4.2f1 and lower throw bunch of package errors, fixing them would ruin the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
- Memory Leak warnings are thrown when opening an imported Prefab
- Crash on mono_push_other_roots when setting Normal Thread Affinity
- Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1
Add comment