Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0a1
2019.1.7f1
2019.2.0a1
2019.3.0a1
Issue ID
1164012
Regression
No
Models have deformations when they are imported from AssetBundle and Optimize Mesh Data is enabled
Steps to reproduce:
1. Open users attached project "Demo.zip"
2. Open Addressables window (Window > Asset Management > Addressable Assets) then clear the cache (Build > Clean > All)
3. Rebuild the Addressables cache (in addressable window, Build > Build Player Content - Make sure you've built the Player along with the Editor or the assetbundle build will fail with compilation errors)
4. Enter play mode
5. Wait for a few seconds for a GameObject to spawn
-- Observe the head of the blue model
Expected results: 3D models from Assetbundles are loaded without any deformations
Actual results: 3D models from Assetbundles are loaded with deformations
After step 2, performing this extra step fixed the issue: Open Player Settings (Editor > Project Settings) and change Optimize Mesh Data to false
Reproducible with: 2019.1.8f1(preview - 1.1.3), 2019.2.0b7(preview - 1.1.3), 2019.3.0a7(preview - 1.1.3)
Note: Version 2018.4.2f1 and lower throw bunch of package errors, fixing them would ruin the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment