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0
votes
Fixed

[IL2CPP][Audio] Resetting audio settings via script causes crash

iOS

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Apr 07, 2015

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Version/s: 5.0.0f4

1. Open attached project "repro_687551" 2. Build to iOS IL2CPP 3. Project will crash on device Note: no repro on mono backend Read more

1
votes
Fixed

Android TouchScreenKeyboard not always returns value to InputField for s...

Android

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Apr 07, 2015

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Version/s: 4.6.4p2

Using Android TouchScreenKeyboard, does not always returning value to uGUI InputField on some devices Read more

0
votes
Fixed

[UI:Inputfield]Text doesn't get saved if you don't tap "Done" or "Ok" on...

Android

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Apr 05, 2015

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Version/s: 5.0.1f1

When you are writing into input field and tap outside keyboard to close it, the text doesn't save - you must click Ok/Done for that. Read more

0
votes
Fixed

[WSA] 'Build' button does not work when 'C# projects' are enabled

Windows Store Apps

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Apr 08, 2015

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Version/s: 4.6.4p1

1. Create a new project 2. Switch the platform to WSA 3. Enable the 'C# projects' button 4. Press the build button - nothing happens... Read more

0
votes
Fixed

Asset Serialization - Force Text ... This will crash the editor when loa...

Asset Loading

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Apr 07, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open attached project's scene "test". 2. Duplicate ROOT game object. 3. Check that Edit -> Project Settings -... Read more

7
votes
Fixed

Using special folder named "~" throws warnings that the files inside it ...

Scene Management

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Apr 08, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Create a new project 2. Open the project /Assets folder using Explorer/Finder 3. Create a folder named '~' 4. ... Read more

9
votes
Won't Fix

IPointerExitHandler.OnPointerExit not triggered if object below pointer ...

UI

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Apr 04, 2015

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Version/s: 5.0.1f1

Reproduction steps: 1. Open the user project "UnityBugs" 2. Open the scene "HoverBug" 3. Enter play mode 4. Hover the UI panel in th... Read more

0
votes
Fixed

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...

Assets Management

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Apr 06, 2015

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Version/s: 4.6.3p4

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more

0
votes
Fixed

Mecanim transition preview freeze

Animation

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Mar 31, 2015

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Version/s: 5.0.0f4

Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro: O... Read more

0
votes
Not Reproducible

WaitForEndOfFrame() and Procedural Meshes make Standalone Player Crash

Deployment Management

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Apr 08, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Press 'S' to instantiate an object without using a cor... Read more

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