Search Issue Tracker
Fixed in 1.5.0-preview.5, 2.1.0-preview.5 and 3.0.0-preview.5
Votes
0
Found in [Package]
preview.1 - 3.0.0, preview.3 - 3.0.0
Issue ID
1209771
Regression
Yes
[TMP] NullReferenceException is thrown on selecting Ellipsis property under overflow dropdown when font asset is Bangers SDF
On selecting Ellipsis property under overflow dropdown when font asset is Bangers SDF causes the editor to throw NullReferenceException, refer attached video.
Steps to repro:
1. Create a new Project
2. Hierarchy > Create > Create Empty gameobject
3. Hierarchy > Create > 3D Objects > TMP Text - TextMeshPro
4. Inspector > Font Asset > Bangers SDF > Select
5. Inspector > Overflow > Ellipsis > Select
Actual Result:
NullReferenceException is thrown on selecting Ellipsis property under overflow dropdown.
Expected Result:
Ellipsis property is selected without errors and with any font assigned.
Tested with Unity versions:
2020.1.0a18, 2019.3.0f5
Package found version: preview.3 - 3.0.0, preview.1 - 3.0.0
Package working fine version: 2.0.1
Environment:
Windows10 and macOS 10.14
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
TMPro.TextMeshPro.GenerateTextMesh () (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/tmpro_private.cs:2963)
TMPro.TextMeshPro.OnPreRenderObject () (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/tmpro_private.cs:1587)
TMPro.TextMeshPro.Rebuild (UnityEngine.UI.CanvasUpdate update) (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/textmeshpro.cs:261)
TMPro.TMP_UpdateManager.DoRebuilds () (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/tmp_updatemanager.cs:194)
TMPro.TMP_UpdateManager.OnCameraPreCull (UnityEngine.Camera cam) (at library/packagecache/com.unity.textmeshpro@3.0.0-preview.3/scripts/runtime/tmp_updatemanager.cs:160)
UnityEngine.Camera.FireOnPreCull (UnityEngine.Camera cam) (at <a3d417b16c80486ca3272865b9417295>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment