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Using "-r" arguments in "mcs.rsp" file causes "CS0006" compile error
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window Expected Result: "The type or namespace name 'Ht... Read more
Adding DLL references to "mcs.rsp" doesn't update Visual Studio
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window3. See that only Warning messages are printed4. O... Read more
[Mobile] [LWRP] Some meshes are not being rendered when using shader gra...
To reproduce:1. Open project attached by QA2. Set graphics API to GLES2 or GLES33. Build for iOS or Android platform ExampleScene-Pl... Read more
Meshes with Alpha Cutoff shader value at 0 have a lower GI contribution
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. In the Hierarchy view enable the Op... Read more
Canvas.pixelRect returns the size of the Inspector when called in OnVali...
Steps to reproduce: (repro.mp4)1. Open the attached repro project2. In SampleScene select Canvas GO3. In the Inspector, locate Canva... Read more
[Android][LWRP] Shader compilation takes a very long time to start rende...
1) Download attached project and open in Unity2) Build and run project on a deviceObserve the black screen (the app is not freeze, i... Read more
[macOS][Metal] Flickering on Standalone when opening a Status bar or swi...
To reproduce: 1. Download attached project "MacOSTest.zip" and open in Unity2. Open "scene" scene3. Build and Run4. Run the Build in... Read more
Camera.ScreenPointToRay returns slightly offset coordinates when drawing...
How to reproduce:1. Extract and open the attached project (Raycast issue 2019.1.0a3.zip)2. Enter the play mode3. Move the mouse arou... Read more
[iOS] VideoPlayer player is paused when unplugging headphones
While using VideoPlayer API to play a video with no audio and no playback controls on it, the video is paused when removing headset/... Read more
[Android] Spotlight, attached to a Player, disappears when it reaches Me...
How to reproduce:1. Open attached Unity project2. Build and run game on a device3. Wait until enemies become visible on the screen E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation