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Fixed in 2019.1.X



Found in



Issue ID




Camera.ScreenPointToRay returns slightly offset coordinates when drawing the Ray from main camera to mouse position



How to reproduce:
1. Extract and open the attached project (Raycast issue
2. Enter the play mode
3. Move the mouse around on the platform that you see in game view
4. Observe the drawn line in the scene view

Expected results: The drawn line stays as long as the mouse is hovering above the platform
Actual results: The drawn line disappears at the top of the platform and appears too early below the bottom of the platform

Reproduces in: 2018.3.0a3, 2018.3.0b4, 2019.1.0a3
Does not reproduce in: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0a2

Note: The effect appears to be more visible when drawing the Ray to the platform from a slanted angle

Fixed in: 2019.1.0a8

Comments (1)

  1. tmello001

    Jan 09, 2019 14:28

    I am still getting these offset values when upgrading to 2019.1.a13

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