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Mouse click registers twice when foregrounding unity while recompiling a...
To reproduce: 1. Open QA's attached project 2. Edit any comment in the "EditMe" script 3. Click on the Editor window to foreground i... Read more
Flickering Inspector (or other) window when changing Color Space from Ga...
How to reproduce: 1. Open the attached project 2. Go to Edit --> Project Settings -->Player 3. Change Color Space from Gamma to Line... Read more
[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...
Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce: 1... Read more
[HDRP][Template] Exceptions are thrown while switching platform to WebGL...
Exceptions are thrown while switching platform to WebGL and assets are unlit. Steps to repro: 1. Open the Unity editor > Create a n... Read more
Setting the size of a Rect Transform resets all children if their Anchor...
To reproduce: 1. Open QA's attached project 2. Open the script "Test" and comment 14th line 3. Play the scene Expected result: The ... Read more
[Editor] Crash on selecting "reset packages to default" using templates
Editor crashes on selecting "reset packages to default" from "Help" menu using templates. Steps to Reproduce: 1. Create a new proje... Read more
[WebGL] instanced terrain crashes build with error message
-e: see title, disabling instancing loads the scene -repro: --open attached project --enable instancing for the terrain in the scen... Read more
[Editor] Crash on updating "Render-pipelines.Lightweight" package throug...
Crash on updating "Render-pipelines.Lightweight" package through Package Manager in Lightweight VR template project. Steps to repro... Read more
[particles] Typing a decimal value or 0 into duration throws asserts
1) Add particle system 2)Type a value into the duration field such as .5, or 0.0. 3) Console is spammed with assertions. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom and built-in menu items stop working when a project has lots of menu items
- "Invalid UXML or USS: System.InvalidCastException" and "ArgumentException: invalid path" errors are thrown and UI Documents become unusable when they are saved with invalid attributes
- Audio random container pitch fields can be set beyond their max and min constraints
- [iOS] Crash on "libsystem_kernel.dylib`__pthread_kill" when playing multiple videos
- Raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode