Search Issue Tracker
ScriptableObject reference is gone if the class and script names does no...
Reproduction steps: 1. Open the attached project 2. Open scene "ScriptableObjectFail" 3. Select "Test" GameObject in the hierarchy 4... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce: 1. Open the attached project 'case_769695-memory2' 2. Open one of the attached scenes and play 3. Open the Profi... Read more
Setting Deferred shader to No Support requires Unity restart to apply
Reproduction steps: 1. Open attached project. 2. Open scene "bug". 3. Go Edit > Project settings > Player. 4. Set Rendering path to ... Read more
[Android] When changing scene after Handheld.PlayFullScreenMovie() was c...
Reproduction steps: 1. Open the attached project 2. Build and run the project on HTC One M9+ 3. Notice that after the video finished... Read more
Scene is visible in the object selection window for UnityEvent
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, expand canvas and select button 4. Add OnClick ... Read more
Custom Editor does not serialize UnityEvent parameters when using Serial...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Select the "Events" object in the hierarchy 4. Add a new even... Read more
Creating script and deleting it instantly throws an error
Steps to reproduce: 1) create new unity project 2) right click in project view 3) create -> Editor test C# script (do not save the n... Read more
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce: 1. Open the attached project 2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material' 3. Drop 'Mater... Read more
[Mono] NotImplementedException is thrown internally when passing IEnumer...
Steps to reproduce: 1. Open user attached project 2. Look at console window Expected: All scripts are compiled without compile erro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData