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[HumanPoseHandler] SetHumanPose does not work on fingers
Steps to reproduce: 1. Open the attached project. 2. Open the scene 'FingerTest' and play it 3. Select 'Ethan' in the Hierarchy 4. ... Read more
[Animator]Unity will Crash When switch active of GameObject by animator
Unity will crash when switches activation of objects (contains Animator). no reproduce Unity5.2.3p3, Unity5.3.4f1, Unity5.3.4p1 Read more
[ANDROID] Missing sprites within a mask on the Samsung Galaxy Core Prime...
Sprites are missing in a mask when used on Samsung Galaxy Core Prime VE. Read more
[iOS][Metal] Splash screen is flickering when no camara is in scene
To reproduce: 1. Open attached project 2. Build for iOS 3. Run on iOS device Actual behavior: Unity splash screen starts to flicker... Read more
[RelaibleFragmented] Client should stop sending messages (Manager.Send r...
Program setup (for both server and client): MaxClient: 1 Channel: RelaibleFragmented Sent messages via 1 channel Connection config: ... Read more
[Undo] Unity crashes at GUIView::UpdateScreenManager when undo is perfor...
Reproduction steps: 1) Open user's attached project 2) Open "DynaMusic" window ("Window > DynaMusic" or Ctrl+M) 3) Click on "New Mus... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Build to iOS and run - Note that the second formula on the ... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project 2. Build to iOS with Il2CPP 3. Building via XCode fails with "Expected member name or ; after declaration s... Read more
[AnimationWindow][Dopesheet] Rotation angles are forced into 0-360 range
Steps to reproduce: 1. Open attached project "788033.zip" 2. Open scene "repro" 3. In hierarchy, select Cube, open animation window... Read more
[iOS] Forward rendering path is used when Deferred Shading is set
Repro steps: 1) Open the TestProject I attached 2) Build and run MainScene on iPhone6 3) In the build notice the text that shows wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData