Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a1
2018.3.0b3
Issue ID
1085685
Regression
Yes
Errors are thrown when a prefab with more that 50 game components is selected in the Hierarchy window
How to reproduce:
1. Open the attached project
2. Select the "mmp" GameObject
3. Inspect the errors in the Console window
Expected: There are no errors when prefab is selected
Actual: Errors are thrown
Reproducible with: 2018.2.0a1, 2018.2.12f1, 2018.3.0b6
Not reproducable with: 2018.1.9f2, 2019.1.0a1
Note: In 2018.3: there is an error when selecting the "mmp" GameObject in the scene saying too many scenes (more than 50) are being rendered.
In 2019.1: no error, but the header icon for the various materials are not rendering properly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
Add comment